struct in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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CloseA handle to one of the tag values that can be applied to a GameObject.
If you are checking the tag on a GameObject to see if it matches a particular value, then using a TagHandle instead of the raw tag name can be faster.
Additional resources: GameObject.CompareTag.
GetExistingTag | Get a handle to a existing defined tag. |