Version: Unity 6.0 (6000.0)
LanguageEnglish
  • C#

AssetImporter.GetAtPath

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Declaration

public static AssetImporter GetAtPath(string path);

Parameters

Parameter Description
path The project-relative path of the asset to find the asset importer for.

Returns

AssetImporter The AssetImporter for the given asset path, or null if the asset doesn't exist.

Description

Retrieves the asset importer for the asset at path.

Additional resources: ModelImporter, TextureImporter, AudioImporter.

using UnityEngine;
using UnityEditor;
public class GetAtPathExample
{
    [MenuItem("Tools/GetAtPathExample")]
    static void Example()
    {
        //Get AssetImporter for a specific asset
        var importer = AssetImporter.GetAtPath("Path/To/Your/Asset");
        
        //Set AssetBundleName
        importer.assetBundleName = "new_asset_pack_bundle_name";
        Debug.Log($"Set AssetBundleName to: {importer.assetBundleName} for: {importer.assetPath}");
    }
}