The NetworkPlayer who owns this network view.
function OnNetworkInstantiate (info : NetworkMessageInfo) { if (!networkView.isMine) Debug.Log("New object instantiated by " + networkView.owner); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnNetworkInstantiate(NetworkMessageInfo info) { if (!networkView.isMine) Debug.Log("New object instantiated by " + networkView.owner); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnNetworkInstantiate(info as NetworkMessageInfo) as void: if not networkView.isMine: Debug.Log(('New object instantiated by ' + networkView.owner))