message | String or object to be converted to string representation for display. |
context | Object to which the message applies. |
Logs message
to the Unity Console.
When you select the message in the console a connection to the context object will be drawn. This can be useful for locating the object on which an error occurs.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.// Message with a link to an object. Debug.Log ("Hello", gameObject);// Message using rich text. Debug.Log("<color=red>Fatal error:</color> AssetBundle not found");
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { Debug.Log("Hello", gameObject); Debug.Log("<color=red>Fatal error:</color> AssetBundle not found"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: Debug.Log('Hello', gameObject) Debug.Log('<color=red>Fatal error:</color> AssetBundle not found')