A package contains features to fit the various needs of your project. This can include any core features of Unity which is installed along with the Editor, or other packages which you can install as needed.
For more information about using packages in general, see Working with the Package Manager.
If you are only interested in finding documentation or information about a specific package, click the links on the Verified and Preview packages and Built-in packages pages. To find a package by keyword, see the Packages by keywords page.
Unity 패키지 관리자로 패키지를 찾는 방법을 자세히 알 수 있도록 다음 표는 이 문서의 다양한 항목에 대한 링크를 제공합니다.
|무엇을 하고 싶은가요?||이 문서 참조|
|패키지에 대한 기본 정보 알아보기||
Finding packages explains how to use the Package Manager window to find specific versions of each package.
The Package Manager window section explains how to interact with the Unity Package Manager inside Unity.
Installing from the registry describes how to use the Package Manager window to install a new package from the registry.
Installing a local package describes how to use the Package Manager window to install a package from a local folder.
Dependencies describes how to edit the Project manifest to install packages from all locations, including two locations that the Package Manager window doesn’t support: Embedded and Git URLs.
Switching to another package version describes how to use the Package Manager window to switch versions of a package already installed.
Removing an installed package describes how to use the Package Manager window to remove a package from your Project.
Disabling a built-in package describes how to use the Package Manager window to enable and disable built-in packages.
|패키지 문제 해결||If any of your Project’s packages, including the Package Manager window itself, fails to load correctly, refer to the Troubleshooting and Package conflicts sections.|
|매니페스트 사용에 관한 자세한 정보||The Project manifest reference page describes each attribute, including what values are valid and what role they play.
The Inspecting packages reference page describes how to view a package manifest in the Inspector. If the package is mutable (editable), you can also use the Inspector to modify the manifest itself.
|고급자를 위한 패키지 사용법 알아보기||To get started creating scripts that interact with the Package Manager, see Scripting API for packages. It provides a high-level overview of working with the Package Manager APIs and code samples for browsing the list of packages and adding a package to a Project.
If you want to find out about how to use your own package registry server in addition to the standard Unity registry, see Scoped package registries.
|패키지에 고유한 툴 및 에셋을 빌드하고 공유하기||The Custom packages section is a complete guide on building your own packages. It explains custom package requirements, such as naming and file structure. It also covers how to fill out the package manifest, share your package, and more.|