Version: 2017.1

HolographicSettings

class in UnityEngine.VR.WSA

マニュアルに切り替える

説明

The Holographic Settings contain functions which effect the performance and presentation of Holograms on Windows Holographic platforms.

Static 変数

IsLatentFramePresentationReturns true if Holographic rendering is currently running with Latent Frame Presentation. Default value is false.

Static 関数

ActivateLatentFramePresentationOption to allow developers to achieve higher framerate at the cost of high latency. By default this option is off.
SetFocusPointForFrameSets a point in 3d space that is the focal point of the scene for the user for this frame. This helps improve the visual fidelity of content around this point. This must be set every frame.