Version: 2017.1
Removed

BaseVertexEffect

class in UnityEngine.UI

マニュアルに切り替える
Obsolete

説明

生成された頂点バッファを修正するエフェクトのための基本クラス

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

/** * Modify the given vertices so they follow a sin curve */ public class VertBend : BaseVertexEffect { public float scale = 10f; public float amplitude = 35f; public float phase = 0f;

public override void ModifyVertices(List<UIVertex> verts) { if (!IsActive ()) return;

for (int index = 0; index < verts.Count; index++) { var uiVertex = verts[index];

uiVertex.position.z = Mathf.Sin (uiVertex.position.x * scale + phase) * amplitude; verts[index] = uiVertex; } } }