Version: 2017.1

DirectorControlPlayable

class in UnityEngine.Timeline

/

継承:Playables.PlayableBehaviour

マニュアルに切り替える

説明

他の PlayableDirector を制御する Playable 。

この Playable はタイムラインシーケンスの他の PlayableDirector コンポーネントを制御するために使用されます。

変数

director制御を行う PlayableDirector。

継承メンバー

Public 関数

OnBehaviourPauseThis function is called when the Playable play state is changed to PlayState.Paused.
OnBehaviourPlayThis function is called when the Playable play state is changed to PlayState.Playing.
OnGraphStartThis function is called when the PlayableGraph that owns this PlayableBehaviour starts.
OnGraphStopThis function is called when the PlayableGraph that owns this PlayableBehaviour stops.
OnPlayableCreateThis function is called when the Playable that owns the PlayableBehaviour is created.
OnPlayableDestroyThis function is called when the Playable that owns the PlayableBehaviour is destroyed.
PrepareFrameThis function is called during the PrepareFrame phase of the PlayableGraph.
ProcessFrameThis function is called during the ProcessFrame phase of the PlayableGraph.