Version: 2017.1

ScriptPlayable<T0>

struct in UnityEngine.Playables


実装インターフェース:IPlayable

マニュアルに切り替える

説明

A IPlayable implementation that contains a PlayableBehaviour for the PlayableGraph. PlayableBehaviour can be used to write custom Playable that implement their own PrepareFrame callback.

A branch of a PlayableGraph must be connected to an output to be evaluated.

NOTE: You can use PlayableExtensions methods with ScriptPlayable objects.