Version: 2017.1
public int passCount ;

説明

マテリアルのパスの数(読み取り専用)

This is mostly used in direct drawing code using GL class. For example, Image Effects use materials for implementing screen post-processing. For each pass in the material they activate the pass (see SetPass for an example) and draw a fullscreen quad.

関連項目: SetPass function, GL class, ShaderLab documentation