Version: 2017.1
public int passCount ;


Cuántos passes hay en este material (Lectura solamente).

This is mostly used in direct drawing code using GL class. For example, Image Effects use materials for implementing screen post-processing. For each pass in the material they activate the pass (see SetPass for an example) and draw a fullscreen quad.

Mirar también: función SetPass, clase GL, ShaderLab documentation.