Version: 2017.1
public int cullingMask ;



If the GameObject's layerMask AND the camera's cullingMask is zero then the game object will be invisible from this camera. See Layers for more information.

関連項目: camera component.

using UnityEngine;

public class ExampleClass : MonoBehaviour { Camera cam;

void Start() { // Only render objects in the first layer (Default layer) cam.cullingMask = 1 << 0; } }