public int cullingMask ;

説明

これはシーンの一部を選択的に描画するのに使用されます。

If the GameObject's layerMask AND the camera's cullingMask is zero then the game object will be invisible from this camera. See Layers for more information.

See Also: camera component.

using UnityEngine;

public class ExampleClass : MonoBehaviour { Camera cam;

void Start() { // Only render objects in the first layer (Default layer) cam.cullingMask = 1 << 0; } }