Support for XR features in the Universal Render Pipeline (URP) varies by URP package version. This page details compatibility between XR features in Unity 2020.1 and the latest compatible URP version.
要确定哪个版本的 URP 与您当前的 Unity 版本兼容,请参阅通用渲染管线文档中的要求和兼容性页面。
Unity 2020.1 supports the following AR and VR features in the Universal Render Pipeline:
功能 | XR 支持 |
---|---|
后期处理效果:泛光 | 是 |
后期处理效果:运动模糊 | 否 |
后期处理效果:镜头失真 | 否 |
后期处理效果:景深 | 是 |
后期处理效果:色调映射 | 是 |
其他后期处理效果(颜色调整等) | 是 |
GI(全局光照) | 是 |
HDR 渲染 | 是 (1) |
MSAA | 是 |
物理摄像机 | 否 |
CopyColor / ColorDepth | 是 |
多显示 | 否 |
摄像机堆叠 | 是 |
级联阴影 | 是 |
sRGB | 是 |
Skybox | 是 |
雾效 | 是 |
公告牌 | 是 |
Shader Graph | 是 (2) |
粒子 | 是 |
Terrain | 是 |
2D UI(Canvas Renderer,Text Mesh Pro) | 是 |
URP 调试(Scene 视图模式,帧调试) | 是 (3) |
(1) 目前不支持 HDR 显示。 (2) 尽管 Shader Graph 着色器可以在 XR 中运行,但 Shader Graph 目前不支持 XR 实用程序功能来创建与 SPI 兼容的着色器输入纹理。Unity 将在未来版本中扩展对 Shader Graph 功能的支持。 (3) Unity 支持模拟 HMD 的帧调试。目前,不支持 Oculus。
To learn more about post-processing effects, see the Effect list page in the Universal Render Pipeline documentation.
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