This page outlines the minimum system requirements you need to run Unity 2022.2 on all supported platforms.
This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality might vary depending on the complexity of your project.
最低要求 | Windows | macOS | Linux |
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操作系统版本 | Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only. | Mojave 10.14+ (Intel editor) Big Sur 11.0 (Apple silicon Editor) |
Ubuntu 20.04 and Ubuntu 18.04. |
CPU | X64 架构(支持 SSE2 指令集) | X64 architecture with SSE2 instruction set support (Intel processors) Apple M1 or above (Apple silicon-based processors) |
X64 架构(支持 SSE2 指令集) |
图形 API | DX10、DX11 和 DX12 兼容型 GPU | Metal 兼容型 Intel 和 AMD GPU | OpenGL 3.2+ 或 Vulkan 兼容型 Nvidia 和 AMD GPU |
其他要求 | 硬件供应商正式支持的驱动程序 | Apple officially supported drivers (Intel processor) Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor. |
在 X11 窗口系统上运行的 Gnome 桌面环境、Nvidia 官方专有图形驱动程序或 AMD Mesa 图形驱动程序。提供的其他配置和用户环境以及受支持的发行版(内核、合成器等) |
对于所有操作系统,工作站或笔记本电脑机型均支持 Unity Editor,无需仿真、容器或兼容性层即可运行。 |
On macOS, secondary Editor windows only maximize, and don’t enter full screen mode.
The Apple silicon Editor has the following limitations:
The Linux Editor has the following limitations:
Pipe error !
message, you must increase the maximum open file limit in your current Editor session. For example, run ulimit -n 4096
in the terminal before launching the Editor. For more information, refer to the Troubleshooting Linux Editor issues page.This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality might vary depending on the complexity of your project.
操作系统 | Android | ChromeOS | iOS/iPadOS | tvOS |
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版本 | 5.1 (API 22)+ Customized versions of Android must include all supported Google standard APIs. |
R89+ on stable release channel (Android API 28+) | 12+ | 12+ |
CPU | ARMv7 with Neon Support (32-bit and 64-bit) or ARM64 | ARMv7, ARM64, x86, and x86_64 | A7 SoC+ | A8 SoC+ |
图形 API | OpenGL ES 2.0+, 3.0+, Vulkan Note: OpenGL ES 2.0 support is deprecated. |
OpenGL ES 2.0+, 3.0+, Vulkan Note: OpenGL ES 2.0 support is deprecated. |
Metal | Metal |
其他要求 | - 1GB+ RAM - Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types: 1. Handheld (Section 2.2) 2. Television (Section 2.3) 3. Tablets (Section 2.6) - Hardware must be running Android OS natively. With the exception of Android for ChromeOS, Android within a container or emulator isn’t supported. - For development: Android SDK (12/API 31), Android NDK (r23b) and OpenJDK (11), which are installed by default with Unity Hub. |
- Support for ChromeOS devices launched after 2019, such as Chromebooks, Chromebases, Chromeboxes, and tablets that can run Android apps and are within their Auto Update Expiration date. - Support for script debugging and profiling using Android Debug Bridge (adb) over WiFi or Ethernet only. |
For development and debugging: refer to Apple documentation on XCode support. For App Store submission: refer to Apple’s submission guidelines for the required Xcode version. |
Apple TV 第 4 代以上 |
For information on PlayStation 4 (including PS VR), PlayStation 5 (including PS VR2), Xbox One, Xbox Series S|X, and Nintendo Switch, refer to the Game Development For Console Platforms page. To build on console platforms, only Windows versions of Unity are supported. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.
For specific system requirements of the Unity editor, see the Unity downloads page to refer to the version of Unity you are using.
操作系统 | Windows | 通用 Windows 平台 | macOS | Linux |
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操作系统版本 | Windows 7 (SP1+), Windows 10 and Windows 11 | Windows 10+, Xbox One, Xbox Series X|S, HoloLens | Mojave 10.14+ | Ubuntu 20.04、Ubuntu 18.04 和 CentOS 7 |
CPU | x86、x64 架构(支持 SSE2 指令集)。 | x86、x64 架构(支持 SSE2 指令集)、ARM、ARM64。 | Apple Silicon, x64 architecture with SSE2. | x64 架构(支持 SSE2 指令集)。 |
图形 API | 兼容 DX10、DX11、DX12。 | DX10、DX11 和 DX12 兼容型 GPU。 | Metal 兼容型 Intel 和 AMD GPU | 兼容 OpenGL 3.2+、Vulkan。 |
其他要求 | Hardware vendor officially supported drivers. For development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK. |
Hardware vendor officially supported drivers. For development: Windows 10+ (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK. |
Apple 官方支持驱动程序。 对于开发:IL2CPP 脚本后端需要 Xcode。使用 IL2CPP 脚本后端针对 Apple Silicon 需要 macOS Catalina 10.15.4 和 Xcode 12.2 或更高版本。 |
在 X11 窗口系统上运行的 Gnome 桌面环境 提供的其他配置和用户环境以及受支持的发行版(例如内核或合成器) 使用 Nvidia 官方专有图形驱动程序或 AMD Mesa 图形驱动程序的 Nvidia 和 AMD GPU。 |
For all Desktop operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer. |
操作系统 | Windows | macOS | Linux |
---|---|---|---|
操作系统版本 | Windows 7 (SP1+), Windows 10 and Windows 11, running on workstation and rack form factors, without emulation or compatibility layer. | Mojave 10.14+ running on workstation and rack form factors, without emulation or compatibility layer. | Ubuntu 20.04、Ubuntu 18.04 和 CentOS 7 在工作站和机架式机型上运行,无需仿真或兼容性层。 |
CPU | x86、x64 架构(支持 SSE2 指令集)。 | x64 架构(支持 SSE2 指令集)。 | x64 架构(支持 SSE2 指令集)。 |
GPU | 无显式 GPU 支持。 | ||
其他要求 | 硬件供应商正式支持的驱动程序。 |
运行浏览器的操作系统 | Windows、macOS 和 Linux |
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硬件 | 工作站和笔记本电脑机型。 |
其他要求 | Versions of Chrome, Firefox, Safari or Edge (Chromium-based) that are: - WebGL 2.0 capable - HTML 5 standards compliant - 64-bit - WebAssembly capable Note: WebGL 1.0 support is deprecated. |
To enable XR and properly configure your Unity project, follow the steps outlined in the Configuring your Unity Project for XR page.
硬件 | Oculus Rift/Rift S | Oculus Quest | Oculus Quest 2 |
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操作系统版本 | Windows 10+ | Android | |
CPU | See Oculus recommended specifications. | ARM 64 位 (Snapdragon 835) | ARM 64 位 (Snapdragon XR2) |
GPU | See Oculus recommended specifications. | NVIDIA GTX 1050Ti/AMD Radeon RX 470 或更高版本 | |
图形 API | DX11 | OpenGL ES 3.0、Vulkan* |
Note: *Vulkan support for Oculus Quest is an experimental feature and shouldn’t be used in production. For more information, see the Oculus XR Plugin package documentation.
See the OpenXR Plugin documentation for a list of compatible runtimes.
硬件 | WMR Immersive (VR) | HoloLens | HoloLens 2 |
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操作系统版本 | Windows 10 RS4+ | Embedded Windows 10+ | |
CPU | Intel 64 位 | Intel Atom | ARM 64 位 (Snapdragon 850) |
图形 API | DX11 |
操作系统 | Magic Leap One |
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操作系统版本 | Lumin OS |
CPU | See Magic Leap specifications. |
GPU | See Magic Leap specifications. |
图形 API | OpenGL ES 3.2+ |
操作系统 | Android 手机 |
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操作系统版本 | See list of ARCore-supported devices. |
CPU | ARM 32-bit and 64-bit |
图形 API | OpenGL ES 3.0+ |
Latest supported SDK version | ARCore 1.24 |
操作系统 | iPhone 和 iPad |
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操作系统版本 | iOS 12 |
CPU | A9+ |
图形 API | Metal |
Latest supported SDK version | ARKit 5 |
其他要求 | You must use Xcode 12.5 or later when compiling an iOS Player that includes the ARKit XR Plugin. |
对于任何支持 Windows 7 的 Unity Editor 或 Player,请注意,Microsoft 为 Windows 7 提供的支持于 2020 年 1 月 14 日之后到期。