Use Plastic SCM version control software to enable teams to collaborate on Unity projetcs.
Plastic SCM automatically checks files out if you have modified them. The only files that you must specificly check out to modify are Project Settings files.
When you edit something locally in your project which has also been edited remotely, a conflict occurs. If your project has conflicts, you must:
If Unity recognises that you need to perform a merge before you submit changes then it prompts you to complete the merge. This takes you to the Plastic SCM client.
If incoming changes conflict with local changes then a question mark icon appears on the conflicting files in the Incoming changes window. Here is a quick guide to resolving conflicts and merging with Plastic SCM:
要使用 Plastic SCM 来锁定文件，请执行以下操作：
rep:default lockserver:localhost:8087 *.unity *.unity.meta
在此示例中，所有 .unity 和 .unity.meta 文件都将被锁定以便在存储库“default”上签出。
PlasticSCM does not support remote activity, like Perforce does. As such, this functionality is unavailable for Plastic SCM in the Editor. Statuses such as: “Checked out Remote” or “Out of Sync” aren’t displayed in the Project window.
Learn more about distributed version control.
Learn more about distributed and centralized version control.