特性 (Attribute) 是可以放在脚本中的类、属性或函数上方来指示特殊行为的标记。例如,可以将 HideInInspector
特性添加到属性声明上方,从而防止 Inspector 显示该属性(即使是公共属性)。C# 在方括号内包含特性名称,如下所示:
[HideInInspector]
public float strength;
Unity 提供了在 API 参考文档中列出的大量特性:
.NET 库中还定义了一些有时可能在 Unity 代码中很有用的特性。请参阅 Microsoft 关于特性 (Attributes) 的文档以了解更多信息。
注意:不要使用 .NET 库中定义的 ThreadStatic 特性;如果将其添加到 Unity 脚本,会导致崩溃。
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