Constant Force 2D is a quick utility for adding constant forces to a Rigidbody 2D. This works well for one-shot objects like rockets, if you want them to accelerate over time rather than starting with a large velocity.
Constant Force 2D applies both linear and torque (angular) forces continuously to the Rigidbody 2D, each time the physics engine updates at runtime.
|Force||The linear force applied to the Rigidbody 2D at each physics update.|
|Relative Force||The linear force, relative to the Rigidbody 2D coordinate system, applied each physics update.|
|Torque||The torque applied to the Rigidbody 2D at each physics update.|