Note: UNet is deprecated, and will be removed from Unity in the future. A new system is under development. For more information and next steps see this blog post. |
NetworkClient
是一个高级 API 类,可用于管理从客户端到服务器的网络连接,还可以在客户端与服务器之间发送和接收消息。NetworkClient
类还有助于管理生成的网络游戏对象,以及路由 RPC 消息和网络事件。
有关更多信息,请参阅 NetworkClient 脚本参考。
属性: | 功能: |
---|---|
serverIP | 此客户端连接到的服务器的 IP 地址。 |
serverPort | 此客户端连接到的服务器的端口。 |
connection | 此 NetworkClient 实例正在使用的 NetworkConnection 游戏对象。 |
handlers | 已注册消息处理程序函数的集合。 |
numChannels | 已配置 NetworkTransport QoS 通道的数量。 |
isConnected | 如果客户端已连接到服务器,则为 true。 |
allClients | 激活状态 NetworkClient(静态)的列表。 |
active | 如果任何 NetworkClient 处于激活状态(静态),则为 true。 |
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