Version: 2022.3
安装 Unity
从命令行安装 Unity

System requirements for Unity 2022.3

This page outlines the minimum system requirements you need to run Unity 2022.3 on all supported platforms.

  1. Unity Editor 系统要求
  2. Unity Player 系统要求

Unity Editor 系统要求

This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality might vary depending on the complexity of your project.

最低要求 Windows macOS Linux
操作系统版本 Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only. Mojave 10.14+ (Intel editor)
Big Sur 11.0 (Apple silicon Editor)
Ubuntu 20.04 and Ubuntu 18.04.
CPU X64 架构(支持 SSE2 指令集) X64 architecture with SSE2 instruction set support (Intel processors)
Apple M1 or above (Apple silicon-based processors)
X64 架构(支持 SSE2 指令集)
图形 API DX10、DX11 和 DX12 兼容型 GPU Metal 兼容型 Intel 和 AMD GPU OpenGL 3.2+ 或 Vulkan 兼容型 Nvidia 和 AMD GPU
其他要求 硬件供应商正式支持的驱动程序 Apple officially supported drivers (Intel processor)
Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor.
在 X11 窗口系统上运行的 Gnome 桌面环境、Nvidia 官方专有图形驱动程序或 AMD Mesa 图形驱动程序。提供的其他配置和用户环境以及受支持的发行版(内核、合成器等)
    对于所有操作系统,工作站或笔记本电脑机型均支持 Unity Editor,无需仿真、容器或兼容性层即可运行。

Unity Editor platform limitations

Apple

On macOS, secondary Editor windows only maximize, and don’t enter full screen mode.

Apple silicon devices

The Apple silicon Editor has the following limitations:

  • Download and install of Apple silicon Editor via the Unity Hub is only possible through Hub version 3.0 Beta 6 or later, with some limitations in 3.0 Beta 6. For more information, refer to the Hub release notes:
    • To switch to the latest beta version of the Hub, change the “Channel” in Preferences > Advanced to “Beta” or re-download from https://unity.com/download.
  • If you’re using Hub 2.4.5 and wish to use the Apple silicon Editor: uninstall the Apple Intel version, download and run the standalone installer for Unity Editor (Apple silicon) from https://unity3d.com/unity/whats-new/2022.3.0, and locate it through the Hub.
  • The native Apple silicon Editor doesn’t support the CPU lightmapper or import from SketchUp.

Linux

The Linux Editor has the following limitations:

  • Video importing is limited to the VP8 video format.
  • File systems are case sensitive.
  • If the Editor generates a Pipe error ! message, you must increase the maximum open file limit in your current Editor session. For example, run ulimit -n 4096 in the terminal before launching the Editor. For more information, refer to the Troubleshooting Linux Editor issues page.

Unity Player 系统要求

This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality might vary depending on the complexity of your project.

移动端

操作系统 Android ChromeOS iOS/iPadOS tvOS
版本 5.1 (API 22)+
Customized versions of Android must include all supported Google standard APIs.
R89+ on stable release channel (Android API 28+) 12+ 12+
CPU ARMv7 with Neon Support (32-bit and 64-bit) or ARM64 ARMv7, ARM64, x86, and x86_64 A7 SoC+ A8 SoC+
图形 API OpenGL ES 2.0+, 3.0+, Vulkan
Note: OpenGL ES 2.0 support is deprecated.
OpenGL ES 2.0+, 3.0+, Vulkan
Note: OpenGL ES 2.0 support is deprecated.
Metal Metal
其他要求 - 1GB+ RAM
- Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types:
   1. Handheld (Section 2.2)
   2. Television (Section 2.3)
   3. Tablets (Section 2.6)
- Hardware must be running Android OS natively. With the exception of Android for ChromeOS, Android within a container or emulator isn’t supported.
- For development: Android SDK (12/API 31), Android NDK (r23b) and OpenJDK (11), which are installed by default with Unity Hub.
- Support for ChromeOS devices launched after 2019, such as Chromebooks, Chromebases, Chromeboxes, and tablets that can run Android apps and are within their Auto Update Expiration date.
- Support for script debugging and profiling using Android Debug Bridge (adb) over WiFi or Ethernet only.
For development and debugging: refer to Apple documentation on XCode support.

For App Store submission: refer to Apple’s submission guidelines for the required Xcode version.
Apple TV 第 4 代以上

游戏主机

For information on PlayStation 4 (including PS VR), PlayStation 5 (including PS VR2), Xbox One, Xbox Series S|X, and Nintendo Switch, refer to the Game Development For Console Platforms page. To build on console platforms, only Windows versions of Unity are supported. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.

For specific system requirements of the Unity Editor, refer to the Unity downloads page to refer to the version of Unity you are using.

桌面端

操作系统 Windows 通用 Windows 平台 macOS Linux
操作系统版本 Windows 7 (SP1+), Windows 10 and Windows 11 Windows 10+, Xbox One, Xbox Series X|S, HoloLens Mojave 10.14+ Ubuntu 20.04、Ubuntu 18.04 和 CentOS 7
CPU x86、x64 架构(支持 SSE2 指令集)。 x86、x64 架构(支持 SSE2 指令集)、ARM、ARM64。 Apple Silicon, x64 architecture with SSE2. x64 架构(支持 SSE2 指令集)。
图形 API 兼容 DX10、DX11、DX12。 DX10、DX11 和 DX12 兼容型 GPU。 Metal 兼容型 Intel 和 AMD GPU 兼容 OpenGL 3.2+、Vulkan。
其他要求 Hardware vendor officially supported drivers.
For development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK.
Hardware vendor officially supported drivers.
For development: Windows 10+ (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK.
Apple 官方支持驱动程序。
对于开发:IL2CPP 脚本后端需要 Xcode。使用 IL2CPP 脚本后端针对 Apple Silicon 需要 macOS Catalina 10.15.4 和 Xcode 12.2 或更高版本。
在 X11 窗口系统上运行的 Gnome 桌面环境
提供的其他配置和用户环境以及受支持的发行版(例如内核或合成器)
使用 Nvidia 官方专有图形驱动程序或 AMD Mesa 图形驱动程序的 Nvidia 和 AMD GPU。
    For all Desktop operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer.

服务器平台

操作系统 Windows macOS Linux
操作系统版本 Windows 7 (SP1+), Windows 10 and Windows 11, running on workstation and rack form factors, without emulation or compatibility layer. Mojave 10.14+ running on workstation and rack form factors, without emulation or compatibility layer. Ubuntu 20.04、Ubuntu 18.04 和 CentOS 7 在工作站和机架式机型上运行,无需仿真或兼容性层。
CPU x86、x64 架构(支持 SSE2 指令集)。 x64 架构(支持 SSE2 指令集)。 x64 架构(支持 SSE2 指令集)。
GPU 无显式 GPU 支持。
其他要求 硬件供应商正式支持的驱动程序。

WebGL

运行浏览器的操作系统 Windows、macOS 和 Linux
硬件 工作站和笔记本电脑机型。
其他要求 Versions of Chrome, Firefox, Safari or Edge (Chromium-based) that are:
- WebGL 2.0 capable
- HTML 5 standards compliant
- 64-bit
- WebAssembly capable
Note: WebGL 1.0 support is deprecated.

XR 平台系统要求

To enable XR and properly configure your Unity project, follow the steps outlined in the XR section of this manual.

Standalone XR devices

设备 Device software
Magic Leap 2 Magic Leap 2 Core OS version 1.0+
Meta Quest 1 Quest software version 50 or earlier (See Quest 1 support for more information.)
Meta Quest 2 Quest software version 39+
Meta Quest Pro Quest software version 46+
Microsoft HoloLens 1 Windows 10 Holographic version 1809+
Microsoft HoloLens 2 Windows Holographic version 1903+

Meta desktop XR: Rift, Rift S

Specification Minimum requirement
操作系统版本 Windows 10+
CPU See Oculus recommended specifications.
GPU See Oculus recommended specifications.
图形 API DX11

OpenXR

Refer to the OpenXR Plugin documentation for a list of compatible runtimes.

Windows Mixed Reality

Specification Minimum requirement
操作系统版本 Windows 10 RS4+
CPU Intel 64 位
图形 API DX11

Google ARCore

Specification Minimum requirement
操作系统版本 See list of ARCore-supported devices.
CPU ARM 32-bit and 64-bit
图形 API OpenGL ES 3.0+
Latest supported SDK version ARCore 1.24

Apple ARKit

Specification Minimum requirement
操作系统版本 iOS 12
CPU A9+
图形 API Metal
Latest supported SDK version ARKit 5
其他要求 You must use Xcode 12.5 or later when compiling an iOS Player that includes the ARKit XR Plugin.

Embedded systems

Support for embedded platforms such as Embedded Linux and QNX is available for a wide variety of chipsets as part of the Premium Runtimes. This includes support for Linux on ARM based chipsets and additional APIs for Android Automotive.

Recommended system requirements for Unity on embedded systems:

操作系统 Embedded Linux QNX
RAM 1GB+ 1GB+
CPU Dualcore x86, x64, ARM, ARM64 Dualcore x64, ARM64
GPU OpenGL ES 3 or Vulkan 1.1 Capable OpenGL ES 3 or Vulkan 1.1 Capable

Android (Automotive) system requirements are the same as Android under Mobile.

其他系统要求注意事项

对于任何支持 Windows 7 的 Unity Editor 或 Player,请注意,Microsoft 为 Windows 7 提供的支持于 2020 年 1 月 14 日之后到期。

安装 Unity
从命令行安装 Unity