有两种方法可以将模型导入 Unity:
在 Project 视图中选择文件,然后导航到 Inspector 窗口中的 Model 选项卡以配置导入选项。请参阅 Model Import Settings 窗口参考文档以了解详细信息。
注意:必须将纹理存储在名为 Textures 的文件夹中,而该文件夹位于 Unity 项目的 Assets 文件夹(在导出的网格旁边)内。这种做法使 Unity Editor 能够找到纹理并将它们连接到生成的材质。有关更多信息,请参阅导入纹理文档。
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