请花一些时间查看并熟悉 Editor 界面。Editor 主窗口由选项卡式窗口组成,这些窗口可重新排列、分组、分离和停靠。
因此,Editor 的外观可能因项目和开发者而异,具体取决于个人偏好以及正在进行的工作类型。
Windows 的默认布局目标是便于实际访问最常用的窗口。如果还不熟悉 Unity 中的不同窗口,可通过选项卡中的名称识别它们。想了解更多相关信息,请参阅 Unity 的界面。
提示:还可以访问知识库的 Editor 部分以了解故障排除、提示和技巧信息。
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