• Global Namespace
    • IProgressTask
  • Tests.SunStudyTestsJson
    • RootTest
    • TestValue
  • Unity.Reflect
    • ActorRunner
    • ActorRunner.Proxy
    • ConditionCapture<T>
    • Matrix4x4Extensions
    • ReflectionUtils
    • ReflectionUtils.StringTypeElem
    • ReflectMath
    • StreamingErrorEvent
    • StreamKey
    • SyncedData<T>
  • Unity.Reflect.ActorFramework
    • Actor<TState>
    • ActorAttribute
    • ActorConfig
    • ActorDescriptor
    • ActorDescriptorScanner
    • ActorExtensions
    • ActorExtensions.ConnectionInfo
    • ActorExtensions.MissingConnection
    • ActorGraphView
    • ActorGraphViewWindow
    • ActorHandle
    • ActorLink
    • ActorPort
    • ActorPortConfig
    • ActorSettings
    • ActorSetup
    • ActorSystem
    • ActorSystemDescriptor
    • ActorSystemDescriptorScanner
    • ActorSystemSetup
    • ActorSystemSetupAnalyzer
    • ActorSystemSetupEditor
    • ActorUtils
    • ComponentAttribute
    • ComponentConfig
    • ComponentCtorAttribute
    • ComponentDescriptor
    • ComponentDescriptorScanner
    • ComponentRegisterMethodAttribute
    • CustomEdge
    • EdgeState
    • EventComponent
    • EventComponent.SubscribeToEvent
    • EventComponent.UnsubscribeFromEvent
    • EventContext<TData>
    • EventInputAttribute
    • EventMessage<TData>
    • EventOutput<TData>
    • EventOutputAttribute
    • IActorDescriptorScanner
    • IActorGraphConnectionValidator
    • IActorSystemDescriptorScanner
    • IAsyncComponent
    • IComponentDescriptorScanner
    • IConfigIdentifier
    • IInputAttribute
    • ImplPickerAttribute
    • ImplPickerDrawer
    • InvalidPipeEndpointException
    • InvalidRpcEndpointException
    • IOComponent
    • IOutputAttribute
    • IPortAttribute
    • IPortDescriptorScanner
    • IReflectMaterialConverter
    • IRunnableComponent
    • Lifecycle<TState>
    • MpscSynchronizer
    • Multiplicity
    • MultiplicityValidator
    • NetComponent
    • NetContext<TData>
    • NetInputAttribute
    • NetMessage<TData>
    • NetOutput<TData>
    • NetOutputAttribute
    • NullData
    • OutputCtorAttribute
    • PipeComponent
    • PipeComponent.Pipe<TState, TContext, TUserContext, TData>
    • PipeContext<TData>
    • PipeInputAttribute
    • PipeMessage<TData>
    • PipeOutput<TData>
    • PipeOutputAttribute
    • PipePortDescriptorScanner
    • PortDescriptor
    • PortDescriptorScanner
    • PortType
    • PubSubActor
    • ReflectMaterialConverter
    • RpcComponent
    • RpcComponent.Rpc<TState, TContext, TUserContext, TResult>
    • RpcComponentConnectionValidator
    • RpcContext<TData, TResult>
    • RpcContext<TData>
    • RpcFailureMessage
    • RpcInputAttribute
    • RpcMessage<TData, TResult>
    • RpcOutput<TData, TResult>
    • RpcOutput<TData>
    • RpcOutputAttribute
    • RpcSuccessMessage
    • RuntimeOutput
    • Scheduler
    • TickResult
    • TimerComponent
    • TransientAttribute
    • WaitResult
  • Unity.Reflect.Actors
    • AcquireDynamicEntry
    • AcquireEntryData
    • AcquireEntryDataFromModelData
    • AcquireMeshResource
    • AcquireResource
    • AcquireTextureResource
    • AcquireUnityMaterial
    • AcquireUnityMesh
    • AcquireUnityResource
    • AcquireUnityTexture
    • AddSpatialObjectFlag
    • AddVisibilityIgnoreFlag
    • AssetCountChanged
    • BasePickingLogic
    • BoundingBoxActor
    • BoundingBoxActor.BoundingBoxMaterial
    • BoundingBoxActor.Settings
    • BoundingBoxActor.StreamState
    • Boxed<T>
    • BridgeActor
    • BridgeActor.Proxy
    • BuildGameObject
    • CameraActor
    • CameraActor.Settings
    • CameraDataChanged
    • CleanAfterCriticalMemory
    • ClearBeforeSyncUpdate
    • CommandMessage
    • ConvertedResource<T>
    • ConvertResource<TResource>
    • ConvertSyncMaterial
    • ConvertToGameObject
    • CreateGameObject
    • CreateGameObjectLifecycle
    • DataProviderActor
    • DataProviderActor.FileLock
    • DataProviderActor.Settings
    • DataProviderActor.SpatialMapping
    • DataProviderActor.SpatialProjectInfo
    • DebugActor
    • DebugActor.Settings
    • DebugActorComponent
    • DebugDrawGizmos
    • DebugGui
    • DelegateJob
    • Delta<T>
    • DestroyGameObjectLifecycle
    • Diff<T>
    • DownloadProgressed
    • DownloadSyncModel
    • DynamicEntry
    • DynamicEntryActor
    • DynamicEntryChanged
    • DynamicEntryFilterActor
    • DynamicEntryHandler
    • DynamicGuid
    • EntryData
    • EntryDataChanged
    • EntryGuid
    • EntryStableGuid
    • ExecuteSyncEvent
    • ForwardPressure
    • FpsActor
    • FpsActor.Settings
    • FpsDataChanged
    • GameObjectBuilderActor
    • GameObjectBuilderActor.Settings
    • GameObjectConverterActor
    • GameObjectCountChanged
    • GameObjectCreating
    • GameObjectCreatorActor
    • GameObjectDependencyTrackerActor
    • GameObjectDestroying
    • GameObjectDisabling
    • GameObjectEnabling
    • GameObjectIdentifier
    • GameObjectLifecycleActor
    • GameObjectLifecycleActor.Settings
    • GameObjectLifecycleEventDispatcherActor
    • GameObjectLiveSyncRemoverActor
    • GameObjectMessage
    • GameObjectRemoverActor
    • GameObjectTogglerActor
    • GetDynamicIds
    • GetManifests
    • GetProjectWideDefaultMaterial
    • GetSpatialManifest
    • GetStableId<TKey>
    • GetSyncModel
    • GlobalBoundsUpdated
    • HashDelta<TKey, TValue>
    • IndicatorActor
    • InstanceCountChanged
    • InstanceStreamingActor
    • InstanceStreamingActor.Settings
    • ISpatialPickingLogic
    • ItemCount
    • JobActor
    • LightActor
    • LightActor.Settings
    • LiveSyncActor
    • LiveSyncComponent
    • MainThreadIODispatcherActor
    • ManifestActor
    • ManifestGuid
    • ManifestStableGuid
    • MaterialConverterActor
    • MaterialConverterActor.Settings
    • MaterialCreating
    • MaterialDestroying
    • MaxLoadedGameObjectsChanged
    • MemoryMonitoringActor
    • MemoryMonitoringActor.Settings
    • MemoryStateChanged
    • MeshConverterActor
    • MeshConverterActor.Settings
    • MessageWithEntryData
    • MissingGameObjectException
    • ModelResourceActor
    • NewManifest
    • PatchEntryIds
    • PickFromDistance
    • PickFromRay
    • PickFromSamplePoints
    • PreDownloaderActor
    • PreDownloaderActor.Settings
    • PreShutdown
    • ReleaseModelResource
    • ReleaseUnityMaterial
    • ReleaseUnityMesh
    • ReleaseUnityTexture
    • ReloadProject
    • RemoteManifestChanged
    • RemoveAllManifestEntries
    • RemoveSpatialObjectFlag
    • RemoveVisibilityIgnoreFlag
    • ResourceConverterActor<TInput>
    • ResourceCreating<TResource>
    • ResourceDestroying<TResource>
    • RestartStreaming
    • RunFuncOnGameObject
    • SceneZone
    • SceneZonesChanged
    • SearchSpatialCollection
    • SetAutomaticCacheCleaning
    • SetGameObjectDependencies
    • SpatialActor
    • SpatialActor.Settings
    • SpatialCulling
    • SpatialData
    • SpatialDataChanged
    • SpatialPickingArguments
    • StopStreaming
    • StreamingError
    • StreamingProgressed
    • StreamState
    • SyncConnectionStateChanged
    • SyncNodeDataChanged
    • SyncNodesAdded
    • SyncTreeActor
    • SyncTreeActor.Prioritizer
    • SyncTreeActor.Settings
    • TextureConverterActor
    • ToggleGameObject
    • TransformObjectBounds
    • UnityMaterialActor
    • UnityMeshActor
    • UnityResourceActor<TResource, TModel, TAcquireResource>
    • UnityTextureActor
    • UpdateEntryDependencies
    • UpdateManifests
    • UpdateSetting<TSettings>
    • UpdateStreaming
    • UpdateVisibility
    • ZoneDensity
  • Unity.Reflect.Actors.Samples
    • BasicActorSystemSampleRuntime
    • SampleActorSystemStarter
    • SampleAddColliderActor
    • SampleDataProviderActor
    • SampleMaterialConverter
    • SampleStreamInstanceTriggerActor
  • Unity.Reflect.Collections
    • HlodMode
    • HlodState
    • ISpatialCollection<TObject>
    • ISpatialObject
    • ISpatialPicker<T>
    • ISpatialPickerAsync<T>
    • PriorityHeap<T>
    • RTree
    • RTree.SpatialNode
    • SwsrQueue<T>
    • SyncTree
    • SyncTree.IObject
    • SyncTree.Node
    • SyncTree.Object
  • Unity.Reflect.Geometry
    • Aabb
    • Aabb.FromCenter
    • Aabb.FromMinMax
    • GeometryExtensions
  • Unity.Reflect.Samples
    • AddingCollidersSample
    • AdvancedGameObjectReplacementSample
    • AdvancedMaterialReplacementSample
    • BasicPipelineSample
    • FilteringAndReplacementSample
    • GameObjectReplacementSample
    • MaterialReplacementSample
    • MetadataHardFilter
    • MetadataHardFilteringSample
    • MetadataSoftFilter
    • MetadataSoftFilteringSample
    • ReflectServerSample
    • ReflectServerSample.State
    • SampleSyncModelProvider
    • ShaderReplacementSample
  • Unity.Reflect.Viewer
    • ReflectActorSystemEditor
  • Unity.Reflect.Viewer.Actors
    • TransformOverrideAdded
    • TransformOverrideProviderActor
    • TransformOverrideRemoved
  • Unity.Reflect.Viewer.Publishers
    • SyncModelPublisher<T>
  • Unity.SunStudy
    • GeocodingResult
    • SunStudyGeocoding
  • Unity.SunStudy.SunStudyGeocodingJson
    • AddressComponents
    • Bounds
    • Geometry
    • LatitudeLongitudeCoord
    • Result
    • RootObject
    • Viewport
  • Unity.SunStudy.Tests.SunStudyTestJson
    • RootTest
    • TestValue
  • UnityEditor.Reflect
    • AppLinksHelper
    • MetadataEditor
    • ReflectScriptableObject
    • ReflectScriptedImporter
    • SyncMaterialScriptedImporter
    • SyncMeshScriptedImporter
    • SyncMeshScriptedImporterEditor
    • SyncObjectScriptedImporter
    • SyncObjectScriptedImporterEditor
    • SyncPrefabScriptedImporter
    • SyncPrefabScriptedImporterEditor
    • SyncTextureScriptedImporter
    • UnityReflectPostProcessor
    • UnityReflectStandardShaderGUI
  • UnityEngine.Reflect
    • AccessTokenEvent
    • AccessTokenManager
    • AccessTokenManagerUpdater
    • AsyncAutoResetEvent
    • AuthConfiguration
    • Clock
    • Clock.Proxy
    • ColorHelper
    • DeepLinkRoute
    • EmissionMode
    • EventHub
    • EventHub.Group
    • EventHub.Handle
    • ExceptionEvent
    • FailureEvent
    • GameObjectExtension
    • HelperContainer
    • HelperContainer.Proxy
    • IAuthenticatable
    • IDataInstance
    • IDeepLinkable
    • IInteropable
    • IMaterialCache
    • IMeshCache
    • ImportersUtils
    • IObjectCache
    • IReflectMaterialConverter
    • ISyncLightImporter
    • ITextureCache
    • IUnityStatic
    • IUpdateDelegate
    • LinkSharingEvent
    • LinkSharingEventWithArgs
    • LinkSharingManager
    • LoginManager
    • MemoryCleaner
    • MemoryCleaner.Proxy
    • MemoryLevel
    • MemoryLevelChanged
    • MemoryStats
    • MemoryStats.Proxy
    • MemoryThresholdChanged
    • MemoryTracker
    • MemoryTracker.Handle<TKey, TValue>
    • Metadata
    • Metadata.Parameter
    • Metadata.Parameters
    • Metadata.Tag
    • ObjectDependencies
    • OpenInViewerEvent
    • OpenInViewerEventWithArgs
    • PeriodicMemoryEvent
    • POI
    • POIViewer
    • Project
    • ProjectInfoEvent
    • ProjectListRefreshException
    • ProjectMarker
    • ProjectServer
    • ProjectTask
    • ReflectActorSystem
    • ReflectBootstrapper
    • ReflectMaterialManager
    • ReflectRequestHandler
    • RuntimeImporter<TModel, TAsset>
    • SerializedDictionary<TKey, TValue>
    • ServiceContainer
    • SharedLinkException
    • SharedLinkExceptionEvent
    • SharingLinkEvent
    • SRPMaterialConverter
    • StandardShaderHelper
    • Storage
    • SyncLightImporter
    • SyncMaterialImporter
    • SyncMeshImporter
    • SyncObjectBinding
    • SyncObjectImportConfig
    • SyncObjectImporter
    • SyncObjectImportSettings
    • SyncPrefabBinding
    • SyncPrefabImporter
    • SyncProjectTaskImporter
    • SyncTextureImporter
    • SystemContainer
    • SystemContainer.Proxy
    • TokenEvent
    • TransformOverride
    • UnityStatic
    • UnityUserEvent
    • UniversalRenderPipelineMaterialConverter
    • Vector3Extensions
  • UnityEngine.Reflect.Pipeline
    • AuthClient
    • DataInput<T>
    • DataOutput<T>
    • DataProvider
    • DataProvider.State
    • DataProviderNode
    • DataSourceProvider<T>
    • GameObjectInput
    • GameObjectOutput
    • HashCacheParam
    • IHashProvider
    • Input<T>
    • InstanceConverter
    • InstanceConverterNode
    • IOnDrawGizmosSelected
    • IOutput
    • IOutput<T>
    • IParam
    • IProjectProvider
    • IProjectProvider.ProjectProviderResult
    • IReflectNode
    • IReflectNodeProcessor
    • IReflectRootNode
    • IStream
    • ISyncModelProvider
    • MaterialCacheParam
    • MaterialConverter
    • MaterialConverterNode
    • MaterialInput
    • MaterialOutput
    • MemoryTrackerCacheCreatedEvent<TObject>
    • MeshCacheParam
    • MeshConverter
    • MeshConverterNode
    • MeshInput
    • MeshOutput
    • Output<T>
    • Param<T>
    • PipelineAsset
    • PipelineAssetEditor
    • PipelineRunner
    • ProgressChanged
    • ProjectDeleter
    • ProjectDeleterSettings
    • ProjectDownloader
    • ProjectDownloaderSettings
    • ProjectListerSettings
    • ProjectListerSettings.ProjectsEvents
    • ProjectsLister
    • ProjectsManager
    • ProjectsManager.Status
    • ProjectStreamer
    • ProjectStreamerNode
    • ProjectStreamerSettings
    • ReflectClient
    • ReflectNode<T>
    • ReflectPipeline
    • ReflectPipelineEditor
    • ReflectPipelineFactory
    • ReflectTask
    • ReflectTaskNodeProcessor
    • StatusChanged
    • StreamAsset
    • StreamAssetInput
    • StreamAssetOutput
    • StreamEvent
    • StreamInstance
    • StreamInstanceData
    • StreamInstanceDataInput
    • StreamInstanceDataOutput
    • StreamInstanceInput
    • StreamInstanceOutput
    • SyncMaterialInput
    • SyncMaterialOutput
    • SyncMeshInput
    • SyncMeshOutput
    • SyncModelConverter<TModel, TObject>
    • SyncObjectInstanceProvider
    • SyncObjectInstanceProvider.State
    • SyncObjectInstanceProviderNode
    • SyncTextureInput
    • SyncTextureOutput
    • Texture2DInput
    • Texture2DOutput
    • TextureCacheParam
    • TextureConverter
    • TextureConverterNode
    • UpdateDelegateParam
  • UnityEngine.Reflect.Pipeline.Samples
    • AddCollider
    • AddColliderNode
    • AdvancedGameObjectReplacer
    • AdvancedGameObjectReplacerNode
    • AdvancedGameObjectReplacerNodeSettings
    • AdvancedGameObjectReplacerNodeSettings.ReplacementEntry
    • AdvancedMaterialReplacementNode
    • AdvancedMaterialReplacementSettings
    • GameObjectReplacer
    • GameObjectReplacerNode
    • GameObjectReplacerNodeSettings
    • GameObjectReplacerNodeSettings.ReplacementEntry
    • IMetadataFilterNodeSettings
    • MaterialReplacer
    • MaterialReplacerNode
    • MaterialReplacerNodeSettings
    • MetadataFilter
    • MetadataFilterNode
    • MetadataFilterNodeSettings
    • MetadataFilterSettings
    • MetadataFilterSettings.ParameterEntry
    • MetadataParameterComparisonType
    • SimpleInstantiator
    • SimpleInstantiatorNode
  • UnityEngine.Reflect.Pipeline.Tests
    • OptionalDependencyAttribute