Struct SceneZone
Namespace: Unity.Reflect.Actors
Syntax
public struct SceneZone
Constructors
SceneZone(Aabb, ZoneDensity, Boolean)
Declaration
public SceneZone(Aabb bounds, ZoneDensity density, bool isReliable)
Parameters
Type | Name | Description |
---|---|---|
Aabb | bounds | |
ZoneDensity | density | |
Boolean | isReliable |
Fields
Bounds
Declaration
public Aabb Bounds
Field Value
Type | Description |
---|---|
Aabb |
Density
Declaration
public ZoneDensity Density
Field Value
Type | Description |
---|---|
ZoneDensity |
IsReliable
Indicates whether the system had enough information to generate a reliable data for this SceneZone or not. Unreliable data is there mainly as a fallback when no reliable data is available yet.
Declaration
public bool IsReliable
Field Value
Type | Description |
---|---|
Boolean |