Struct SceneZone
Namespace: Unity.Reflect.Actors
Syntax
public struct SceneZone
Constructors
SceneZone(Aabb, ZoneDensity, Boolean)
Declaration
public SceneZone(Aabb bounds, ZoneDensity density, bool isReliable)
Parameters
| Type | Name | Description |
|---|---|---|
| Aabb | bounds | |
| ZoneDensity | density | |
| Boolean | isReliable |
Fields
Bounds
Declaration
public Aabb Bounds
Field Value
| Type | Description |
|---|---|
| Aabb |
Density
Declaration
public ZoneDensity Density
Field Value
| Type | Description |
|---|---|
| ZoneDensity |
IsReliable
Indicates whether the system had enough information to generate a reliable data for this SceneZone or not. Unreliable data is there mainly as a fallback when no reliable data is available yet.
Declaration
public bool IsReliable
Field Value
| Type | Description |
|---|---|
| Boolean |