docs.unity3d.com
    Show / Hide Table of Contents

    Class AccessTokenManagerUpdater

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    AccessTokenManagerUpdater
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Reflect
    Syntax
    public class AccessTokenManagerUpdater : MonoBehaviour, IUpdateDelegate

    Fields

    accessTokenExceptionEvent

    Declaration
    public ExceptionEvent accessTokenExceptionEvent
    Field Value
    Type Description
    ExceptionEvent

    createAccessTokenEvent

    Declaration
    public AccessTokenEvent createAccessTokenEvent
    Field Value
    Type Description
    AccessTokenEvent

    createAccessTokenExceptionEvent

    Declaration
    public ExceptionEvent createAccessTokenExceptionEvent
    Field Value
    Type Description
    ExceptionEvent

    createAccessTokenWithLinkTokenEvent

    Declaration
    public AccessTokenEvent createAccessTokenWithLinkTokenEvent
    Field Value
    Type Description
    AccessTokenEvent

    createAccessTokenWithLinkTokenExceptionEvent

    Declaration
    public ExceptionEvent createAccessTokenWithLinkTokenExceptionEvent
    Field Value
    Type Description
    ExceptionEvent

    keepAliveFloatingSeatEvent

    Declaration
    public UnityEvent keepAliveFloatingSeatEvent
    Field Value
    Type Description
    UnityEvent

    keepAliveFloatingSeatExceptionEvent

    Declaration
    public ExceptionEvent keepAliveFloatingSeatExceptionEvent
    Field Value
    Type Description
    ExceptionEvent

    refreshAccessTokenEvent

    Declaration
    public AccessTokenEvent refreshAccessTokenEvent
    Field Value
    Type Description
    AccessTokenEvent

    refreshAccessTokenExceptionEvent

    Declaration
    public ExceptionEvent refreshAccessTokenExceptionEvent
    Field Value
    Type Description
    ExceptionEvent

    releaseFloatingSeatEvent

    Declaration
    public UnityEvent releaseFloatingSeatEvent
    Field Value
    Type Description
    UnityEvent

    releaseFloatingSeatExceptionEvent

    Declaration
    public ExceptionEvent releaseFloatingSeatExceptionEvent
    Field Value
    Type Description
    ExceptionEvent

    Methods

    CreateAccessToken(Project, String, Action<AccessToken>)

    Declaration
    public void CreateAccessToken(Project project, string userLoginToken, Action<AccessToken> callback = null)
    Parameters
    Type Name Description
    Project project
    String userLoginToken
    Action<AccessToken> callback

    CreateAccessTokenWithLinkToken(String, String, Action<AccessToken>)

    Declaration
    public void CreateAccessTokenWithLinkToken(string linkToken, string userLoginToken, Action<AccessToken> callback = null)
    Parameters
    Type Name Description
    String linkToken
    String userLoginToken
    Action<AccessToken> callback

    ReleaseAccessTokenManager(Project, Action)

    Declaration
    public void ReleaseAccessTokenManager(Project project, Action callback = null)
    Parameters
    Type Name Description
    Project project
    Action callback

    Events

    update

    Declaration
    public event Action<float> update
    Event Type
    Type Description
    Action<Single>
    Implements
    IUpdateDelegate.update
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023