Class ActorPort
Namespace: Unity.Reflect.ActorFramework
Syntax
[Serializable]
public class ActorPort
Constructors
ActorPort(String, String, List<ActorLink>, Boolean, Boolean)
Declaration
public ActorPort(string id, string configId, List<ActorLink> senders, bool isValid, bool isRemoved)
Parameters
| Type | Name | Description |
|---|---|---|
| String | id | |
| String | configId | |
| List<ActorLink> | senders | |
| Boolean | isValid | |
| Boolean | isRemoved |
Fields
ConfigId
Declaration
public string ConfigId
Field Value
| Type | Description |
|---|---|
| String |
Id
Declaration
public string Id
Field Value
| Type | Description |
|---|---|
| String |
IsRemoved
Declaration
public bool IsRemoved
Field Value
| Type | Description |
|---|---|
| Boolean |
IsValid
Declaration
public bool IsValid
Field Value
| Type | Description |
|---|---|
| Boolean |
Links
Declaration
[SerializeReference]
public List<ActorLink> Links
Field Value
| Type | Description |
|---|---|
| List<ActorLink> |