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    Class ReflectActorSystem

    Base class to hook all modules with Unity main thread execution.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    ReflectActorSystem
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Reflect
    Syntax
    [DefaultExecutionOrder(-32000)]
    public class ReflectActorSystem : MonoBehaviour, IExposedPropertyTable

    Fields

    Asset

    Declaration
    public ActorSystemSetup Asset
    Field Value
    Type Description
    ActorSystemSetup

    Properties

    Bridge

    Declaration
    public BridgeActor.Proxy Bridge { get; protected set; }
    Property Value
    Type Description
    BridgeActor.Proxy

    Hook

    Declaration
    public virtual ReflectBootstrapper Hook { get; protected set; }
    Property Value
    Type Description
    ReflectBootstrapper

    Runner

    Declaration
    public ActorRunner.Proxy Runner { get; protected set; }
    Property Value
    Type Description
    ActorRunner.Proxy

    Methods

    Awake()

    Declaration
    protected virtual void Awake()

    ClearReferenceValue(PropertyName)

    Declaration
    public void ClearReferenceValue(PropertyName id)
    Parameters
    Type Name Description
    PropertyName id
    Implements
    IExposedPropertyTable.ClearReferenceValue(PropertyName)

    ForwardNet<T>(Object)

    Declaration
    public void ForwardNet<T>(object data)
        where T : class
    Parameters
    Type Name Description
    Object data
    Type Parameters
    Name Description
    T

    ForwardRpc<T, TData, TSuccess>(TData)

    Declaration
    public void ForwardRpc<T, TData, TSuccess>(TData data)
        where T : class where TData : class where TSuccess : class
    Parameters
    Type Name Description
    TData data
    Type Parameters
    Name Description
    T
    TData
    TSuccess

    ForwardRpc<T, TData, TSuccess>(TData, Action<TSuccess>, Action<Exception>)

    Declaration
    public void ForwardRpc<T, TData, TSuccess>(TData data, Action<TSuccess> onSuccess, Action<Exception> onFailure)
        where T : class where TData : class where TSuccess : class
    Parameters
    Type Name Description
    TData data
    Action<TSuccess> onSuccess
    Action<Exception> onFailure
    Type Parameters
    Name Description
    T
    TData
    TSuccess

    GetActor<T>()

    Declaration
    public T GetActor<T>()
        where T : class
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    GetReferenceValue(PropertyName, out Boolean)

    Declaration
    public Object GetReferenceValue(PropertyName id, out bool idValid)
    Parameters
    Type Name Description
    PropertyName id
    Boolean idValid
    Returns
    Type Description
    Object
    Implements
    UnityEngine.IExposedPropertyTable.GetReferenceValue(UnityEngine.PropertyName, System.Boolean)

    Instantiate(Project, UnityUser, AccessToken, Action<BridgeActor.Proxy>, Action<ActorRunner.Proxy>)

    Declaration
    public void Instantiate(Project project = null, UnityUser user = null, AccessToken accessToken = null, Action<BridgeActor.Proxy> settingsOverrideAction = null, Action<ActorRunner.Proxy> postInstantiationAction = null)
    Parameters
    Type Name Description
    Project project
    UnityUser user
    AccessToken accessToken
    Action<BridgeActor.Proxy> settingsOverrideAction
    Action<ActorRunner.Proxy> postInstantiationAction

    OnApplicationQuit()

    Declaration
    protected virtual void OnApplicationQuit()

    OnDestroy()

    Declaration
    protected virtual void OnDestroy()

    OnDisable()

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    Declaration
    protected virtual void OnEnable()

    Restart()

    Declaration
    public void Restart()

    SetReferenceValue(PropertyName, Object)

    Declaration
    public void SetReferenceValue(PropertyName id, Object value)
    Parameters
    Type Name Description
    PropertyName id
    Object value
    Implements
    IExposedPropertyTable.SetReferenceValue(PropertyName, Object)

    StartActorSystem()

    Declaration
    public void StartActorSystem()

    TryGetActor<T>(out T)

    Declaration
    public bool TryGetActor<T>(out T actor)
        where T : class
    Parameters
    Type Name Description
    T actor
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T

    Update()

    Declaration
    protected virtual void Update()
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