Delegate ProgressChanged
Namespace: UnityEngine.Reflect.Pipeline
Syntax
public delegate void ProgressChanged(Project project, int progress, int total);
Parameters
| Type | Name | Description |
|---|---|---|
| Project | project | |
| Int32 | progress | |
| Int32 | total |
public delegate void ProgressChanged(Project project, int progress, int total);
| Type | Name | Description |
|---|---|---|
| Project | project | |
| Int32 | progress | |
| Int32 | total |