Delegate ProgressChanged
Namespace: UnityEngine.Reflect.Pipeline
Syntax
public delegate void ProgressChanged(Project project, int progress, int total);
Parameters
Type | Name | Description |
---|---|---|
Project | project | |
Int32 | progress | |
Int32 | total |
public delegate void ProgressChanged(Project project, int progress, int total);
Type | Name | Description |
---|---|---|
Project | project | |
Int32 | progress | |
Int32 | total |