Class SampleAddColliderActor
Namespace: Unity.Reflect.Actors.Samples
Syntax
[Actor(null, true, false, null, null)]
public class SampleAddColliderActor
Methods
OnGameObjectCreating(PipeContext<GameObjectCreating>)
Declaration
[PipeInput]
public void OnGameObjectCreating(PipeContext<GameObjectCreating> ctx)
Parameters
Type | Name | Description |
---|---|---|
PipeContext<GameObjectCreating> | ctx |