Enum MemoryLevel
Namespace: UnityEngine.Reflect
Syntax
public enum MemoryLevel
Fields
Name | Description | Value |
---|---|---|
Critical | Critical signal, meaning that the application MUST free some memory or it may get killed by the OS and/or slow the system to a crawl. |
|
High | Emitted when the memory consumption is high, but not critical yet. This is generally a buffer so the software has more time to free memory before reaching the critical point. |
|
Low | Memory usage is low. |
|
Medium | Memory usage is in a range that is considered ideal. |
|
Unknown | Default value when the state is unknown. |