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    Namespace UnityEngine.Reflect

    Classes

    AccessTokenEvent

    AccessTokenManager

    AccessTokenManagerUpdater

    AsyncAutoResetEvent

    Simple implementation to be able to await in a task for an AutoResetEvent without blocking a thread.

    AuthConfiguration

    Clock

    ColorHelper

    EventHub

    EventHub.Group

    ExceptionEvent

    FailureEvent

    GameObjectExtension

    HelperContainer

    Exposes all helpers that are exposed to services, systems and unity scripts

    ImportersUtils

    LinkSharingEvent

    LinkSharingEventWithArgs

    LinkSharingManager

    LoginManager

    MemoryCleaner

    System that broadcasts different events about the state of the memory consumption

    MemoryLevelChanged

    MemoryStats

    MemoryThresholdChanged

    MemoryTracker

    Generic service to manage shared objects and track the number of references to an object.

    Metadata

    Metadata.Parameter

    Metadata.Parameters

    ObjectDependencies

    OpenInViewerEvent

    OpenInViewerEventWithArgs

    PeriodicMemoryEvent

    POI

    POIViewer

    Project

    ProjectInfoEvent

    ProjectListRefreshException

    ProjectMarker

    ProjectServer

    ProjectTask

    ReflectActorSystem

    Base class to hook all modules with Unity main thread execution.

    ReflectBootstrapper

    The base class to access h.s.s. modules.

    ReflectMaterialManager

    ReflectRequestHandler

    RuntimeImporter<TModel, TAsset>

    SerializedDictionary<TKey, TValue>

    ServiceContainer

    References all services that must be exposed to the unity scripts and systems.

    SharedLinkExceptionEvent

    SharingLinkEvent

    SRPMaterialConverter

    StandardShaderHelper

    Storage

    SyncLightImporter

    SyncMaterialImporter

    SyncMeshImporter

    SyncObjectBinding

    SyncObjectImportConfig

    SyncObjectImporter

    SyncObjectImportSettings

    SyncPrefabBinding

    SyncPrefabImporter

    SyncProjectTaskImporter

    SyncTextureImporter

    SystemContainer

    TokenEvent

    TransformOverride

    UnityStatic

    UnityUserEvent

    UniversalRenderPipelineMaterialConverter

    Vector3Extensions

    Structs

    Clock.Proxy

    EventHub.Handle

    HelperContainer.Proxy

    MemoryCleaner.Proxy

    MemoryStats.Proxy

    MemoryTracker.Handle<TKey, TValue>

    SystemContainer.Proxy

    Interfaces

    IAuthenticatable

    IDataInstance

    IDeepLinkable

    IInteropable

    IMaterialCache

    IMeshCache

    IObjectCache

    IReflectMaterialConverter

    ISyncLightImporter

    ITextureCache

    IUnityStatic

    Access to Unity static event and properties through an instance. All += or -= for these events are not expected to be called from multiple threads at the same time. This mainly exists for testing purpose.

    IUpdateDelegate

    Enums

    DeepLinkRoute

    EmissionMode

    MemoryLevel

    Metadata.Tag

    SharedLinkException

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