Class ActorGraphViewWindow
Inherited Members
UnityEditor.EditorWindow.ShowTab()
UnityEditor.EditorWindow.GetWindow<T>()
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.HasOpenInstances<T>()
UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.depthBufferBits
UnityEditor.EditorWindow.antiAlias
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: Unity.Reflect.ActorFramework
Syntax
public class ActorGraphViewWindow : EditorWindow, ISearchWindowProvider
Methods
CreateSearchTree(SearchWindowContext)
Declaration
public List<SearchTreeEntry> CreateSearchTree(SearchWindowContext context)
Parameters
Type | Name | Description |
---|---|---|
SearchWindowContext | context |
Returns
Type | Description |
---|---|
List<SearchTreeEntry> |
Implements
OnSelectEntry(SearchTreeEntry, SearchWindowContext)
Declaration
public bool OnSelectEntry(SearchTreeEntry entry, SearchWindowContext context)
Parameters
Type | Name | Description |
---|---|---|
SearchTreeEntry | entry | |
SearchWindowContext | context |
Returns
Type | Description |
---|---|
Boolean |
Implements
OpenActorSystemSetupWindow()
Declaration
[MenuItem("Actor System Setup", menuItem = "Window/Reflect/Open Actor System Graph View", priority = 1200)]
public static void OpenActorSystemSetupWindow()
OpenAsset(Int32, Int32)
Declaration
[OnOpenAsset]
public static bool OpenAsset(int instanceId, int line)
Parameters
Type | Name | Description |
---|---|---|
Int32 | instanceId | |
Int32 | line |
Returns
Type | Description |
---|---|
Boolean |