Class ActorSystemSetupAnalyzer
Inheritance
ActorSystemSetupAnalyzer
Syntax
public static class ActorSystemSetupAnalyzer
Methods
BeginInteractiveMigration(ActorSystemSetup)
Declaration
public static void BeginInteractiveMigration(ActorSystemSetup asset)
Parameters
CancelInteractiveMigration(ActorSystemSetup)
Declaration
public static void CancelInteractiveMigration(ActorSystemSetup asset)
Parameters
CompleteInteractiveMigration(ActorSystemSetup)
Declaration
public static void CompleteInteractiveMigration(ActorSystemSetup asset)
Parameters
CreateActorSetup(ActorConfig)
Declaration
public static ActorSetup CreateActorSetup(ActorConfig actorConfig)
Parameters
Returns
GetActorSettingsType(ActorConfig)
Declaration
public static Type GetActorSettingsType(ActorConfig actorConfig)
Parameters
Returns
InitializeActorSystemSetup(ActorSystemSetup)
Declaration
public static void InitializeActorSystemSetup(ActorSystemSetup asset)
Parameters
InitializeAnalyzer(ActorSystemSetup)
Declaration
public static void InitializeAnalyzer(ActorSystemSetup asset)
Parameters
Instantiate(ActorSystem, ActorSystemSetup, IExposedPropertyTable, Project, UnityUser, AccessToken, ProjectServerClient, Scheduler, Action<BridgeActor.Proxy>)
Declaration
public static void Instantiate(ActorSystem system, ActorSystemSetup asset, IExposedPropertyTable resolver, Project project, UnityUser user, AccessToken accessToken, ProjectServerClient client, Scheduler scheduler, Action<BridgeActor.Proxy> settingsOverrideAction)
Parameters
MigrateInPlace(ActorSystemSetup)
Migrate the asset to match the code.
Declaration
public static void MigrateInPlace(ActorSystemSetup asset)
Parameters
PrepareInPlace(ActorSystemSetup)
Declaration
public static void PrepareInPlace(ActorSystemSetup asset)
Parameters