Class NetOutput<TData>
Namespace: Unity.Reflect.ActorFramework
Syntax
public class NetOutput<TData>
where TData : class
Type Parameters
| Name | Description |
|---|---|
| TData |
Constructors
NetOutput(NetComponent, RuntimeOutput)
Declaration
public NetOutput(NetComponent net, RuntimeOutput output)
Parameters
| Type | Name | Description |
|---|---|---|
| NetComponent | net | |
| RuntimeOutput | output |
Methods
Send(TData)
Declaration
public void Send(TData data)
Parameters
| Type | Name | Description |
|---|---|---|
| TData | data |
SendCritical(TData)
Declaration
public void SendCritical(TData data)
Parameters
| Type | Name | Description |
|---|---|---|
| TData | data |