Class SyncTreeActor.Settings
Inheritance
SyncTreeActor.Settings
Syntax
[Serializable]
public class Settings : ActorSettings
Constructors
Settings()
Declaration
Fields
DebugNodeDepthCounts
Declaration
public bool DebugNodeDepthCounts
Field Value
GeometricErrorThreshold
Declaration
public int GeometricErrorThreshold
Field Value
HlodDelayMode
Declaration
public HlodMode HlodDelayMode
Field Value
IsLiveSyncEnabled
Declaration
[Header("Live Sync")]
public bool IsLiveSyncEnabled
Field Value
k_DefaultGeometricErrorThreshold
Declaration
public const int k_DefaultGeometricErrorThreshold = 3
Field Value
k_DefaultMaxInstanceCountLegacy
Declaration
public const int k_DefaultMaxInstanceCountLegacy = 100000
Field Value
k_DefaultTargetFps
Declaration
public const int k_DefaultTargetFps = 30
Field Value
MaxInstanceCountLegacy
Declaration
public int MaxInstanceCountLegacy
Field Value
NodeGradient
Declaration
public Gradient NodeGradient
Field Value
ObjectGradient
Declaration
[Header("Debug")]
public Gradient ObjectGradient
Field Value
Prioritizer
Declaration
public SyncTreeActor.Prioritizer Prioritizer
Field Value
RootGetNodesDepth
Declaration
public int RootGetNodesDepth
Field Value
TargetFps
Declaration
Field Value
UseHlodLoadingMaterial
Declaration
public bool UseHlodLoadingMaterial
Field Value
UseHlods
Declaration
Field Value
UsePreloading
Declaration
public bool UsePreloading
Field Value
UseSpatialManifest
Declaration
[Header("HLODs")]
public bool UseSpatialManifest
Field Value