Interface IReflectMaterialConverter
Namespace: Unity.Reflect.ActorFramework
Syntax
public interface IReflectMaterialConverter
Properties
DefaultMaterial
Declaration
Material DefaultMaterial { get; }
Property Value
| Type | Description |
|---|---|
| Material |
IsAvailable
Declaration
bool IsAvailable { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Name
Declaration
string Name { get; }
Property Value
| Type | Description |
|---|---|
| String |
Methods
ConstructMaterial(SyncedData<SyncMaterial>, ITextureCache)
Declaration
Material ConstructMaterial(SyncedData<SyncMaterial> syncMaterial, ITextureCache textureCache)
Parameters
| Type | Name | Description |
|---|---|---|
| SyncedData<SyncMaterial> | syncMaterial | |
| ITextureCache | textureCache |
Returns
| Type | Description |
|---|---|
| Material |