docs.unity3d.com
    Show / Hide Table of Contents

    Namespace Unity.Reflect

    Classes

    ActorRunner

    Wrap the native ActorSystem. This is used as an endpoint to normalize the access to the actors for external code (non-actor code). It is also the entry-point to get execution time on main thread for actors that have this requirement.

    ConditionCapture<T>

    Matrix4x4Extensions

    ReflectionUtils

    ReflectionUtils.StringTypeElem

    ReflectMath

    StreamingErrorEvent

    Structs

    ActorRunner.Proxy

    StreamKey

    SyncedData<T>

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023