Class ObjectDependencies
Namespace: UnityEngine.Reflect
Syntax
public class ObjectDependencies
Constructors
ObjectDependencies(List<(StreamKey, Mesh)>)
Declaration
public ObjectDependencies(List<(StreamKey, Mesh)> meshes)
Parameters
| Type | Name | Description |
|---|---|---|
| List<(T1, T2)<StreamKey, Mesh>> | meshes |
Fields
meshes
Declaration
public List<(StreamKey key, Mesh Mesh)> meshes
Field Value
| Type | Description |
|---|---|
| List<(T1, T2)<StreamKey, Mesh>> |