Class SyncTreeActor
Namespace: Unity.Reflect.Actors
Syntax
[Actor("fc06b87e-7f22-43c2-bc9d-ffcf40802621", false, false, null, null)]
public class SyncTreeActor
Methods
Initialize(ActorHandle)
Declaration
public void Initialize(ActorHandle selfHandle)
Parameters
| Type | Name | Description |
|---|---|---|
| ActorHandle | selfHandle |
Shutdown()
Declaration
public void Shutdown()
Tick(TimeSpan)
Declaration
public TickResult Tick(TimeSpan endTime)
Parameters
| Type | Name | Description |
|---|---|---|
| TimeSpan | endTime |
Returns
| Type | Description |
|---|---|
| TickResult |