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    Class EventContext<TData>

    Context received when subscribing to events

    Inheritance
    Object
    EventContext<TData>
    Namespace: Unity.Reflect.ActorFramework
    Syntax
    public sealed class EventContext<TData>
        where TData : class
    Type Parameters
    Name Description
    TData

    Fields

    Message

    Declaration
    public NetMessage<EventMessage<TData>> Message
    Field Value
    Type Description
    NetMessage<EventMessage<TData>>

    Properties

    Data

    Declaration
    public ref TData Data { get; }
    Property Value
    Type Description
    TData
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