Class EventContext<TData>
Context received when subscribing to events
Namespace: Unity.Reflect.ActorFramework
Syntax
public sealed class EventContext<TData>
where TData : class
Type Parameters
Name | Description |
---|---|
TData |
Fields
Message
Declaration
public NetMessage<EventMessage<TData>> Message
Field Value
Type | Description |
---|---|
NetMessage<EventMessage<TData>> |
Properties
Data
Declaration
public ref TData Data { get; }
Property Value
Type | Description |
---|---|
TData |