Class NetMessage<TData>
Namespace: Unity.Reflect.ActorFramework
Syntax
public sealed class NetMessage<TData>
where TData : class
Type Parameters
Name | Description |
---|---|
TData |
Constructors
NetMessage(ActorHandle, TData, Boolean)
Declaration
public NetMessage(ActorHandle sourceId, TData data, bool isCritical)
Parameters
Type | Name | Description |
---|---|---|
ActorHandle | sourceId | |
TData | data | |
Boolean | isCritical |
Fields
Ctx
Declaration
public NetContext<TData> Ctx
Field Value
Type | Description |
---|---|
NetContext<TData> |
Data
Declaration
public TData Data
Field Value
Type | Description |
---|---|
TData |
IsCritical
Declaration
public bool IsCritical
Field Value
Type | Description |
---|---|
Boolean |
SourceId
Declaration
public ActorHandle SourceId
Field Value
Type | Description |
---|---|
ActorHandle |