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    Class NetMessage<TData>

    Inheritance
    Object
    NetMessage<TData>
    Namespace: Unity.Reflect.ActorFramework
    Syntax
    public sealed class NetMessage<TData>
        where TData : class
    Type Parameters
    Name Description
    TData

    Constructors

    NetMessage(ActorHandle, TData, Boolean)

    Declaration
    public NetMessage(ActorHandle sourceId, TData data, bool isCritical)
    Parameters
    Type Name Description
    ActorHandle sourceId
    TData data
    Boolean isCritical

    Fields

    Ctx

    Declaration
    public NetContext<TData> Ctx
    Field Value
    Type Description
    NetContext<TData>

    Data

    Declaration
    public TData Data
    Field Value
    Type Description
    TData

    IsCritical

    Declaration
    public bool IsCritical
    Field Value
    Type Description
    Boolean

    SourceId

    Declaration
    public ActorHandle SourceId
    Field Value
    Type Description
    ActorHandle
    In This Article
    • Constructors
      • NetMessage(ActorHandle, TData, Boolean)
    • Fields
      • Ctx
      • Data
      • IsCritical
      • SourceId
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