Class NetMessage<TData>
Namespace: Unity.Reflect.ActorFramework
Syntax
public sealed class NetMessage<TData>
where TData : class
Type Parameters
| Name | Description |
|---|---|
| TData |
Constructors
NetMessage(ActorHandle, TData, Boolean)
Declaration
public NetMessage(ActorHandle sourceId, TData data, bool isCritical)
Parameters
| Type | Name | Description |
|---|---|---|
| ActorHandle | sourceId | |
| TData | data | |
| Boolean | isCritical |
Fields
Ctx
Declaration
public NetContext<TData> Ctx
Field Value
| Type | Description |
|---|---|
| NetContext<TData> |
Data
Declaration
public TData Data
Field Value
| Type | Description |
|---|---|
| TData |
IsCritical
Declaration
public bool IsCritical
Field Value
| Type | Description |
|---|---|
| Boolean |
SourceId
Declaration
public ActorHandle SourceId
Field Value
| Type | Description |
|---|---|
| ActorHandle |