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    Class UniversalRenderPipelineMaterialConverter

    Inheritance
    Object
    SRPMaterialConverter
    UniversalRenderPipelineMaterialConverter
    Inherited Members
    SRPMaterialConverter.GetShader(SyncMaterial)
    SRPMaterialConverter.SetMaterialProperties(SyncedData<SyncMaterial>, Material, ITextureCache)
    SRPMaterialConverter.currentRenderPipeline
    SRPMaterialConverter.ExtractBasicMaterialInfo(SyncMaterial, Boolean, Boolean, Color)
    SRPMaterialConverter.defaultMaterial
    SRPMaterialConverter.AssignMap(Material, String, String, SyncMap, ITextureCache)
    Namespace: UnityEngine.Reflect
    Syntax
    public class UniversalRenderPipelineMaterialConverter : SRPMaterialConverter, IReflectMaterialConverter

    Properties

    IsAvailable

    Declaration
    public override bool IsAvailable { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    SRPMaterialConverter.IsAvailable

    name

    Declaration
    public override string name { get; }
    Property Value
    Type Description
    String
    Overrides
    SRPMaterialConverter.name

    Methods

    SetMaterialPropertiesInternal(SyncedData<SyncMaterial>, Material, ITextureCache)

    Declaration
    protected override void SetMaterialPropertiesInternal(SyncedData<SyncMaterial> syncedMaterial, Material material, ITextureCache textureCache)
    Parameters
    Type Name Description
    SyncedData<SyncMaterial> syncedMaterial
    Material material
    ITextureCache textureCache
    Overrides
    SRPMaterialConverter.SetMaterialPropertiesInternal(SyncedData<SyncMaterial>, Material, ITextureCache)
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