Class EventOutput<TData>
Namespace: Unity.Reflect.ActorFramework
Syntax
public class EventOutput<TData>
where TData : class
Type Parameters
| Name | Description |
|---|---|
| TData |
Constructors
EventOutput(EventComponent)
Declaration
public EventOutput(EventComponent evt)
Parameters
| Type | Name | Description |
|---|---|---|
| EventComponent | evt |
Methods
Broadcast(TData)
Declaration
public void Broadcast(TData data)
Parameters
| Type | Name | Description |
|---|---|---|
| TData | data |