Class RunFuncOnGameObject
Namespace: Unity.Reflect.Actors
Syntax
public class RunFuncOnGameObject
Constructors
RunFuncOnGameObject(DynamicGuid, EntryStableGuid, Func<GameObject, Object>)
Declaration
public RunFuncOnGameObject(DynamicGuid id, EntryStableGuid stableId, Func<GameObject, object> func)
Parameters
| Type | Name | Description |
|---|---|---|
| DynamicGuid | id | |
| EntryStableGuid | stableId | |
| Func<GameObject, Object> | func |
Fields
Func
Declaration
public Func<GameObject, object> Func
Field Value
| Type | Description |
|---|---|
| Func<GameObject, Object> |
Id
Declaration
public DynamicGuid Id
Field Value
| Type | Description |
|---|---|
| DynamicGuid |
StableId
Declaration
public EntryStableGuid StableId
Field Value
| Type | Description |
|---|---|
| EntryStableGuid |