Class RunFuncOnGameObject
Namespace: Unity.Reflect.Actors
Syntax
public class RunFuncOnGameObject
Constructors
RunFuncOnGameObject(DynamicGuid, EntryStableGuid, Func<GameObject, Object>)
Declaration
public RunFuncOnGameObject(DynamicGuid id, EntryStableGuid stableId, Func<GameObject, object> func)
Parameters
Type | Name | Description |
---|---|---|
DynamicGuid | id | |
EntryStableGuid | stableId | |
Func<GameObject, Object> | func |
Fields
Func
Declaration
public Func<GameObject, object> Func
Field Value
Type | Description |
---|---|
Func<GameObject, Object> |
Id
Declaration
public DynamicGuid Id
Field Value
Type | Description |
---|---|
DynamicGuid |
StableId
Declaration
public EntryStableGuid StableId
Field Value
Type | Description |
---|---|
EntryStableGuid |