Delegate StatusChanged
Namespace: UnityEngine.Reflect.Pipeline
Syntax
public delegate void StatusChanged(Project project, ProjectsManager.Status status);
Parameters
| Type | Name | Description |
|---|---|---|
| Project | project | |
| ProjectsManager.Status | status |
public delegate void StatusChanged(Project project, ProjectsManager.Status status);
| Type | Name | Description |
|---|---|---|
| Project | project | |
| ProjectsManager.Status | status |