Class EventMessage<TData>
Namespace: Unity.Reflect.ActorFramework
Syntax
public sealed class EventMessage<TData>
where TData : class
Type Parameters
Name | Description |
---|---|
TData |
Constructors
EventMessage(TData)
Declaration
public EventMessage(TData data)
Parameters
Type | Name | Description |
---|---|---|
TData | data |
Fields
Ctx
Declaration
public EventContext<TData> Ctx
Field Value
Type | Description |
---|---|
EventContext<TData> |
Data
Declaration
public TData Data
Field Value
Type | Description |
---|---|
TData |