Class EventMessage<TData>
Namespace: Unity.Reflect.ActorFramework
Syntax
public sealed class EventMessage<TData>
where TData : class
Type Parameters
| Name | Description |
|---|---|
| TData |
Constructors
EventMessage(TData)
Declaration
public EventMessage(TData data)
Parameters
| Type | Name | Description |
|---|---|---|
| TData | data |
Fields
Ctx
Declaration
public EventContext<TData> Ctx
Field Value
| Type | Description |
|---|---|
| EventContext<TData> |
Data
Declaration
public TData Data
Field Value
| Type | Description |
|---|---|
| TData |