Struct SystemContainer.Proxy
Namespace: UnityEngine.Reflect
Syntax
public struct Proxy
Constructors
Proxy(SystemContainer)
Declaration
public Proxy(SystemContainer self)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemContainer | self |
Properties
ActorRunner
Declaration
public readonly ActorRunner.Proxy ActorRunner { get; }
Property Value
| Type | Description |
|---|---|
| ActorRunner.Proxy |
MemoryCleaner
Declaration
public readonly MemoryCleaner.Proxy MemoryCleaner { get; }
Property Value
| Type | Description |
|---|---|
| MemoryCleaner.Proxy |