Struct SystemContainer.Proxy
Namespace: UnityEngine.Reflect
Syntax
public struct Proxy
Constructors
Proxy(SystemContainer)
Declaration
public Proxy(SystemContainer self)
Parameters
Type | Name | Description |
---|---|---|
SystemContainer | self |
Properties
ActorRunner
Declaration
public readonly ActorRunner.Proxy ActorRunner { get; }
Property Value
Type | Description |
---|---|
ActorRunner.Proxy |
MemoryCleaner
Declaration
public readonly MemoryCleaner.Proxy MemoryCleaner { get; }
Property Value
Type | Description |
---|---|
MemoryCleaner.Proxy |