Class PipeContext<TData>
Namespace: Unity.Reflect.ActorFramework
Syntax
public class PipeContext<TData>
where TData : class
Type Parameters
| Name | Description |
|---|---|
| TData |
Fields
Message
Declaration
public NetMessage<PipeMessage<TData>> Message
Field Value
| Type | Description |
|---|---|
| NetMessage<PipeMessage<TData>> |
Properties
Data
Declaration
public ref TData Data { get; }
Property Value
| Type | Description |
|---|---|
| TData |
Methods
Continue()
Declaration
public void Continue()