Class GameObjectRemoverActor
This actor controls when we remove GameObjects from memory, when we enable the automatic cache cleaning, and the estimate of the appropriate number of GameObjects loaded to make sure the streaming continue even when there are memory issues
Namespace: Unity.Reflect.Actors
Syntax
[Actor("26e2aeb0-be50-46a0-b35b-6b1be156b9ee", false, false, null, null)]
public class GameObjectRemoverActor