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    Class ActorSystemSetup

    Inheritance
    Object
    Object
    ScriptableObject
    ActorSystemSetup
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.Reflect.ActorFramework
    Syntax
    public class ActorSystemSetup : ScriptableObject

    Fields

    ActorConfigs

    Declaration
    [SerializeReference]
    public List<ActorConfig> ActorConfigs
    Field Value
    Type Description
    List<ActorConfig>

    ActorSetups

    Declaration
    [SerializeReference]
    public List<ActorSetup> ActorSetups
    Field Value
    Type Description
    List<ActorSetup>

    ComponentConfigs

    Declaration
    [SerializeReference]
    public List<ComponentConfig> ComponentConfigs
    Field Value
    Type Description
    List<ComponentConfig>

    ExcludedAssemblies

    Declaration
    public List<string> ExcludedAssemblies
    Field Value
    Type Description
    List<String>

    Extension Methods

    ActorExtensions.GetActorConfig<T>(ActorSystemSetup)
    ActorExtensions.GetActorConfig(ActorSystemSetup, ActorSetup)
    ActorExtensions.GetActorSetup<T>(ActorSystemSetup)
    ActorExtensions.TryGetActorSetup<T>(ActorSystemSetup, out ActorSetup)
    ActorExtensions.CreateActorSetup<T>(ActorSystemSetup)
    ActorExtensions.GetComponentConfig<T>(ActorSystemSetup)
    ActorExtensions.Connect<TComponent, TMessage>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.ConnectNet<T>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.ConnectRpc<T>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.ConnectPipe<T>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.Disconnect<TComponent, TMessage>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.DisconnectNet<TMessage>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.DisconnectRpc<TMessage>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.DisconnectPipe<TMessage>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.Intercept<TComponent, TMessage>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.InterceptNet<TMessage>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.InterceptRpc<TMessage>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.InterceptPipe<TMessage>(ActorSystemSetup, ActorSetup, ActorSetup)
    ActorExtensions.ReplaceActor(ActorSystemSetup, ActorSetup, ActorSetup)
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